Laridium_v49/TouchGFX/target/generated/TouchGFXConfiguration.cpp
2024-10-09 23:15:27 +05:30

84 lines
2.3 KiB
C++

/* USER CODE BEGIN Header */
/**
******************************************************************************
* File Name : TouchGFXConfiguration.cpp
******************************************************************************
* This file is generated by TouchGFX Generator 4.20.0.
******************************************************************************
* @attention
*
* Copyright (c) 2023 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
/* USER CODE END Header */
#include <texts/TypedTextDatabase.hpp>
#include <fonts/ApplicationFontProvider.hpp>
#include <gui/common/FrontendHeap.hpp>
#include <BitmapDatabase.hpp>
#include <platform/driver/lcd/LCD16bpp.hpp>
#include <touchgfx/hal/OSWrappers.hpp>
#include <STM32DMA.hpp>
#include <TouchGFXHAL.hpp>
#include <STM32TouchController.hpp>
#include <stm32f4xx_hal.h>
extern "C" void touchgfx_init();
extern "C" void touchgfx_taskEntry();
extern "C" void touchgfx_components_init();
static STM32TouchController tc;
static STM32DMA dma;
static LCD16bpp display;
static ApplicationFontProvider fontProvider;
static Texts texts;
static TouchGFXHAL hal(dma, display, tc, 320, 240);
void touchgfx_init()
{
Bitmap::registerBitmapDatabase(BitmapDatabase::getInstance(), BitmapDatabase::getInstanceSize());
TypedText::registerTexts(&texts);
Texts::setLanguage(0);
FontManager::setFontProvider(&fontProvider);
FrontendHeap& heap = FrontendHeap::getInstance();
/*
* we need to obtain the reference above to initialize the frontend heap.
*/
(void)heap;
/*
* Initialize TouchGFX
*/
hal.initialize();
}
void touchgfx_components_init()
{
}
void touchgfx_taskEntry()
{
/*
* Main event loop will check for VSYNC signal, and then process next frame.
*
* Note This function returns immediately if there is no VSYNC signal.
*/
if (OSWrappers::isVSyncAvailable())
{
hal.backPorchExited();
}
}
void refresh(void){
}
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/